I'm now tempted to try doing a burnout and see if I get caught or not. I reckon it actually works on taking out the clutch whilst in gear with the engine running, so you may not even need to move at all. Test time
The fact that one sector is sufficient to cleanly overtake fifteen AI drivers in BMW Sauber F1s using only a Formula V8 should be enough to discourage you from this idea. Development time spent on the AI is development time wasted, in my opinion, and it would go against the whole point of LFS - as Gunn and GWADanny have said.
Yeah, technically, you could be doing it to warm your tyres. Moral of the story is, keep the clutch in
Anyway, any real-life racing rules I've ever known of will state that nobody moves until the red lights are off. At all. Advantage is irrelevant, a false start followed by you stopping again straight after will probably slow you down too, because you're more likely to miss the lights going by concentrating on stopping again - you just do not move. Live with that
Does not having a rollcage make your car less likely to catch fire?
To be honest, when I'm on track at all, I am always wearing a helmet - not doing so is just stupid, like not wearing leathers when riding a superbike. If I'm on track racing against other people, race suit is a definite thing, and that, after all, is what we do in LFS. Whether or not your car has a rollcage makes buggerall difference
So, sorry, but that's a thumbs-down for me. It's only a small step from customising your driver to, say, fitting spinners.
Demo racers having user accounts is not viable, for the simple reasons that if they did, they could create more accounts to avoid bans for wrecking or other misbehaviour, and that good racers would be having one of the priviledges of licenced players. S1 and S2 charge for content, and giving Demo users more of that content undermines the system.
That's without going into the server and administrative costs mentioned that might be incurred, for less gain - because more people would be happy with just their Demo accounts.
Spectators are not allowed to jump over the fence and push cars back onto their wheels/the track. In most series (apparently not F1 these days), marshalls are supposed to move cars to safety, not onto the track to continue racing.
The spawning should probably be an option. Maybe you wanted to reset the car to get it back onto its wheels, maybe you wanted to do it to fix the damage - you'd have to be able to choose which condition you wanted the car in first.
Even if we did have automatic gearboxes, why should they have fewer gears? You've come up with one example of a car that has more gears in its manual guise than its automatic spec - this is not universal, and the gearboxes with the most gears these days are almost always automatic - take Mercedes' 7G-Tronic 'box as an example for this.
But, as has been said, automatic is hopeless anyway.
No opinion on the on-screen driver moving.. If you have a wheel, then you can feel free to watch yourself change gears.
I was trying to avoid bringing reality into this, I know that's a very unhealthy thing to do - and I don't do it anyway, even if first gear can act as a limit I'll still use second and my right foot - because it just feels wrong.
And once engine damage is modelled better, nobody will do that in LFS either.
Using the handbrake probably won't do your tyres any favours, and I'd have thought it's a bit less reliable than just... easing off the throttle.. But I can understand keyboard users going for the gear ratio option.
Very true, but why not save yourself the bother and set first gear's ratio so that the rev limiter comes in at the speed limit?
You could get round it by switching it off, too
I knew someone was going to say that, so I came up with the reply that if the boxes could be made bigger, why do they squash longer names in instead of making them bigger?
Indeed, the car's speed limiter is your right foot. You don't need anything more than that
So, you'd like to see a speed limiter on the UF1? It's likely that the car doesn't even have an ECU. How do you suppose a speed limiter is going to work?
I'm all for having a visible pit crew, and damage being fixed gradually rather than immediately. The latter is quite easy, the former is something to go on the list of things that need to be in the final, perfect version of LFS
So true. Especially after you've read all of them
And I get caught sometimes when reading Top Gear, not just his column :o
Great video The AI really is terrible, though, if you take a mediocre driver the XFR might have had you! I bet nobody has ever geared it like that before...
I'd like to see you do it without throttle control
Yes, buying a licence unlocks everything in the game - all cars, all tracks. As there's no 'career mode' like in most simulation games, there is no progress-based unlocking system. The STCC handles that part
Just to add my comment about the price, new console or PC games are released here with a recommended retail price of £40, selling for £30 if you know where to look. It is not at all uncommon to see a game priced at £40 on the shelves, and you know that when you buy a game like that, you will not be getting the kind of realism and immersion LFS offers. That's without even mentioning the constant updates we're getting, and the direct input we can have into the development of the game. £24? Bargain
I have a bit of trouble with the 'Too Many Clicks' function as well. I accept why it has to be there, but when trying to join a full server it's a pig, especially when getting updated information on the server means refreshing all 600-odd servers from the main list. I think a queue system for joining full servers would be a good solution - there wouldn't be flooding to the main server, but there wouldn't be the frustration of waiting and clicking just to get into a server either.
Another useful feature would be the ability to find information on a server from the 'Join Specific Game' menu, this would probably stop the issues the click-limiter brings about too.
That's already been mentioned in this thread, and the likely course of action would be to use 'AA', 'AB', 'AC' and so forth with updates after Patch Z - the same way Microsoft Excel labels columns after Z.
Excellent work by the developers and DaveWS, the new sounds for the GTR cars in particular are superb - I always thought they weren't quite as loud and raw as they might have been, and now I'm very happy! In fact, I wouldn't change any of the engine sounds back to the previous ones (except perhaps the BMW Sauber F1 '06's - I hardly drive it, but I reckon the higher-pitched sound in Patch V was more realistic for it). That's not to say they weren't great to start with, but now they're even better
Changing the arrows on the 2D track map is also helpful - now it's much quicker to see which way they are pointing
I'll second J.B.'s suggestion for the next change to the arrows, though - it would be nice for cars more than one lap ahead of us to be distinguished, now that we can tell apart those more than one lap behind, just so that we know if we are contesting the car in front or not.
Thanks for this nice little update, and I look forward to the next